Seeker Abilities and Spells (Assassin Studies):
Modification-Point Cost: 2
Taps into the abilities of this class. Once this has been purchased, a character can then proceed to purchase actual abilities. Return to top
Prerequisites for this class:
Seeker Abilities: "Armor Proficiency" (all types of armor)
%Roll: Assassin Abilities: 9
01-12: Apathetic Stealth (Ability) (M.P.C.: 2) (Causes onlookers to take less notice of you).
13-23: Bleed 1 (Ability) (M.P.C.: 2) (A weapon strike which causes blood-loss).
24-32: Concealed (Ability) (M.P.C.: 4) (Spot a place to find the most cover from prying eyes).
33-41: Cripple (Ability) (M.P.C.: 4) (Cripple a target with a surprise attack).
42-50: Imminent Assassin (Ability) (M.P.C.: 2) (Causes a deep feeling of impending danger to self).
51-61: Repression (Ability) (M.P.C.: 2) (Force a penalty to a foe's initiative).
62-72: Shadowslip (Ability)(M.P.C.: 4) (Conceal yourself from the view and notice of others).
73-83: Surprize Attack (Ability)(M.P.C.: 4) (Enables the surprise attack adjustment for the Assassin).
84-00: Talon (Ability) (M.P.C.: 2) (Cause additional damage per strike during a surprise attack).
Apathetic Stealth (Seeker Ability (levels 0 - 5th) Return to top
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Causes onlookers to take less notice of you.
Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Assassin. |
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Ability-points to invoke: | 2 |
Ability Preparation: | None. |
Area of Effect: | Assassin only. |
Avoidance-Roll: | Successfully pit your Appearance vs. the Sixth Sense of the targeted (single roll check). |
Damage: | None. |
Duration: | 1 hour (720 turns) (as long as the Assassin meditates upon it). |
Effect Time: | Instant. |
Explanation: |
This ability will enable to the Assassin to act and move in a way that will pacify onlookers, making them believe he or she is not a threat. |
Hand Movement: | 2 hands. |
Healing: | None. |
Immunities: | None. |
Invoke time: | Instant. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | Assassin only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | enebriated creatures (of creatures of smiliar effect) will only have 1/2 the nomral chance (rounded down) to avoid this ability. |
Value: | 900 white-gold. |
Bleed 1 (Seeker Ability (levels 0 - 5th) Return to top
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A weapon strike which causes blood-loss.
Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Assassin. |
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Ability-points to invoke: | 2. Passive ability (this ability is always in effect). When a Bleed 1 strike occurs, 2 ability-points will be used.
If the Assassin does not have the ability-points to invoke Bleed 1, this ability will not invoke. |
Ability Preparation: | Use a sharp-edged or needle weapon. |
Area of Effect: | Each target struck. |
Avoidance-Roll: | Successfully pit your Dexterity vs. the Coordination of the targeted (single roll check).
Note: Even if the target succeeds to avoid Bleed 1, the 2 ability-points will still be used by the Assassin. |
Damage: | 1-D6 Blood-Point loss per turn for the "Duration". |
Duration: | 1 turn (5 seconds) +1 turn per 5 levels advanced. |
Effect Time: | Instant. |
Explanation: |
This ability causes bleeding "Damage:" when the Assassin damages a foe with a maximum-strike of +60 above his or her foe's defending-roll.
Notes: This ability stacks with other similar abilities.
If more than one maximum strike occurs, Bleed 1 will be in effect multiple times. |
Hand Movement: | Use a 1 or 2 handed weapon. |
Healing: | None. |
Immunities: | Creatures with no blood-points are not effected by the power of this ability. |
Invoke time: | Instant. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | Targeted foe. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Hemophiliacs will take x3 blood-loss for the "Duration". |
Value: | 900 white-gold |
Concealed (Seeker Ability (levels 0 - 5th) Return to top
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Spot a place in which you can find the most cover from prying eyes (this "deed" does not have to be detrimental).
Modification-Point Cost (M.P.C.) : 4 Prerequisites --------------------------- : Assassin. |
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Ability-points to invoke: | 2 |
Ability Preparation: | Must have a reletively good spot to conceal ones self within. |
Area of Effect: | Assissin only. |
Avoidance-Roll: | Successfully pit your Coordination (+10) vs. the Awareness (Vision) of your foe (race to 3).
Note: You will also gain a +3 per 5 levels advanced. |
Damage: | None. |
Duration: | As long as the Assassin does not move, or the area the Assassin in concealing him or herself does not change. |
Effect Time: | Instant. |
Explanation: |
Spot a location that would make the best possible hiding spot within which to be concealed from the eyes of others.
If successfully performed, the Assassin will discover a good location in which to Conceal him or herself from notice, and to perform a complete surprise attack (this does not have to be an act of killing, but can be a mere surprise, an attack, rescue, the setting of a successful escape, etc.).
The Assassin will remain Concealed as long as movement is slow. In order to perform this successfully is not by chance. The Assassin merely needs to take 3 times longer to remain Concealed.
Note: This ability stacks with other similar abilities. |
Hand Movement: | Two hands, even though the Assassin may carry objects in hand which are considered as SMALL. |
Healing: | None. |
Immunities: | None, even though the Assassin may be concealed from view, the G.M. must remember any possible abilities a person or creature may have in discovering the Assassin (i.e., vision, smell, sixth sense, etc.). |
Invoke time: | Instant. |
Maximum Adjustment: | +13. This ability stacks with other similar abilities. |
Notes: | None. |
Range: | Assassin only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | None. |
Value: | 900 white-gold |
Cripple (Seeker Ability (levels 0 - 5th) Return to top
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Cripple a target with a surprise attack.
Modification-Point Cost (M.P.C.) : 4 Prerequisites --------------------------- : Assassin. |
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Ability-points to invoke: | 2 |
Ability Preparation: | Must be a surprise attack. |
Area of Effect: | 1 targeted creature. |
Avoidance-Roll: | Successfully pit your Dexterity (+5) vs. the Coordination of your foe (single roll check).
Note: You will also gain a +1 per 2 levels advanced. |
Damage: | See: "Explanation". |
Duration: | 1-D4 turns (5-20 seconds) (+1 turn per 7 levels advanced). |
Effect Time: | Instant. |
Explanation: |
The Assassin will target a creature in a certain area of the body. It does not matter the exact location, but crippling that certain area of the body will bring on certain penalties (discreciton of the G.M.).
Example: Cripping an arm will enforce dexterity penalties. Crippling the back of a creature may completely immobilize its movement, or, at least lower its movement, etc. |
Hand Movement: | Only that the Assassin strike the creature, causing at least 50% weapon damage upon it. |
Healing: | None. |
Immunities: | None. |
Invoke time: | Instant. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | As the range of the weapon the Assassin is using. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | None. |
Value: | 1,500 white-gold |
Imminent Assassin (Seeker Ability (levels 0 - 5th) Return to top
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Causes a deep feeling of impending danger to self.
Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Assassin. |
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Ability-points to invoke: | 2
Passive ability that will exact 2 ability points if it works.
If the Assassin does not have the ability-points to invoke Imminent Assassin, it will not invoke. |
Ability Preparation: | None. |
Area of Effect: | See: "Explanation". |
Avoidance-Roll: | See: "Explanation". |
Damage: | Not applicable. |
Duration: | Instant. Roll initiative to evade the surprise strike of an assassin. |
Effect Time: | Permanent. |
Explanation: |
You will have a 10% chance to sense the feeling of impending danger incoming against you (the assassin only). This % chance will increase by +1% per two levels advanced.
Even though you may not know from where this danger will come from, you will feel it. This ability will not invoke for another, unless such danger will personally effect you as well. |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Passive ability that is always in effect. |
Maximum Adjustment: | 30% |
Notes: | None. |
Range: | Assassin only. See: "Explanation". |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 2,000 white-gold |
Repression (Seeker Ability (levels 0 - 5th) Return to top
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Force a penalty to a foe's initiative.
Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Assassin. |
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Ability-points to invoke: | 2 |
Ability Preparation: | None. |
Area of Effect: | One foe. |
Avoidance-Roll: | Pit coordination vs. your fore's coordination (each will roll % dice and add coordination to the roll (highest roll wins). |
Damage: | None. |
Duration: | 1-D6 +1 turns. |
Effect Time: | Instant. |
Explanation: |
If you win the initiative-roll against your foe, this ability will cause a penalty initiative for each initiative roll for the "Duration" of Repression. The forced penalty to a foe's initiative is as follows:
Foe's |
Hand Movement: | None. |
Healing: | None. |
Immunities: | None. |
Invoke time: | 1 turn (5 seconds) |
Maximum Adjustment: | -20 initiative penalty. |
Notes: | None. |
Range: | 1 space (5'). An obstacle cannot be between you and your foe, or this ability will not work. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 1,800 white-gold |
Shadowslip (Seeker Ability (levels 0 - 5th) Return to top
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Conceal yourself from the view and notice of others.
Modification-Point Cost (M.P.C.) : 4 Prerequisites --------------------------- : Assassin. |
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Ability-points to invoke: | 2 |
Ability Preparation: | There must be shadows to conceal yourself with. |
Area of Effect: | Assassin only. |
Avoidance-Roll: | Successfully pit your Coordination (+5) vs. the Awareness (Vision) of any possible onlookers to succeed (race to 3).
Notes: You will also gain a +1 per level advanced to succeed. |
Damage: | None. |
Duration: | 1 turn (5 seconds) +1 turn per 5 levels advanced. |
Effect Time: | Instant. |
Explanation: |
If successful, this ability will give the Assassin a chance to abruptly slip from the view of others, thus vanishing from sight.
Note: An additional +1% per 3 levels advanced will be given. |
Hand Movement: | None. |
Healing: | None. |
Immunities: | None. |
Invoke time: | Instant. |
Maximum Adjustment: | 12% |
Notes: | None. |
Range: | Assassin only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | None. |
Value: | 1,200 white-gold |
Surprize Attack (Seeker Ability (levels 0 - 5th) Return to top
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Enables the surprise attack adjustment for the Assassin.
Modification-Point Cost (M.P.C.)- : 4 Prerequisites ---------------------------- : Assassin. |
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Ability-points to invoke: | None. This is a one-time purchase of 4 M.P.s |
Ability Preparation: | None. Once purchased, this ability will always be in effect, and only needs the preparation of surprising your target. |
Area of Effect: | Assassin only. |
Avoidance-Roll: | None.
See: "Explanation". |
Damage: | None. |
Duration: | Permanent. |
Effect Time: | Instant. |
Explanation: |
When an Assassin (or Anti-Assassin) launches an attack on an unwary victim, there will be the following adjustments to strike as follows:
Frontal attack : +35 Front-side ----- : +45 Side ------------- : +55 Back side ------ : +65 Back ------------ : +75
If executed successfully, a surprise attack can leave the defender absolutely at the mercy of the Assassin.
After the initial surprise attack, the Assassin will also gain the element of surprise if the victim fails to win initiative against the Assassin.
If the victim wins initiative against the Assassin, and if the Assassin's target does not fall on the first turn, the Assassination will be foiled, allowing the Assassin's quarry to defend (the victim at this point cannot attack in any way).
On the beginning of the third turn, the Assassin's quarry will be able to attack, flee, continue to defend, etc.
An Assassin may gain a bonus adjustment to strike a random or certain area of the body when he or she successfully surprises a targeted victim. See the following information chart below for "Bonus adjustment added to each surprise attack roll" below.
Assassin's Bonus adjustment added 0-5 ----------- +10 6-10 ---------- +15 11-15 -------- +20 16-20 -------- +25 21-25 -------- +30 26-30 -------- +35 31+ ---------- +40
See: “Surprise Attacks”, in the S section of this book. |
Hand Movement: | None. |
Healing: | None. |
Immunities: | None. |
Invoke time: | Always in effect. |
Maximum Adjustment: | +40 |
Notes: | None. |
Range: | Assassin only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | None. |
Value: | 400 white-gold |
Talon (Seeker Ability (levels 0 - 5th) Return to top
Cause additional damage per strike during a surprise attack. |
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Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Assassin. |
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Ability-points to invoke: | 2
Passive ability (this ability is always in effect). When a Talon strike occurs, 2 ability-points will be used.
If the Assassin does not have the ability-points to invoke Talon, it will not invoke. |
Ability Preparation: | None. |
Area of Effect: | Self only. |
Avoidance-Roll: | None. |
Damage: | See: "Explanation". |
Duration: | Instant. |
Effect Time: | Permanent. |
Explanation: |
Cause +1-D6 damage per strike during a successful surprise attack.
Examples: +1-D6 damage at levels: 0 to 10
This ability stacks with other surprise attack damages. |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Passive ability that is always in effect. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | Assassin’s target. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 3,000 white-gold |